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‘Tasty Tadpoles’ Review – Tasty Fish
May 21st, 2013 | By Mark Isaacson
Why am I getting all the fish games all of a sudden? Not that it really matters, it …
Diversity In Mobile Games – Where Is It?
May 17th, 2013 | By Christian Leed
http://www.planetivy.com
It’s likely that anyone who plays mobile games at least reasonably often will have begun to notice a …
The Clone Saga – Another Issue Indie Devs Must Be Aware Of
May 15th, 2013 | By Mark Isaacson
I mentioned not too long ago the five things indie developers need to take a closer look at …
‘Fish Out Of Water’ Review – A Simple Splash Of Style
May 14th, 2013 | By Mark Isaacson
It’s getting to the point that everything Halfbrick touches turns to instant gold. Whether it’s a twin stick …
Support Video Game Based Learning In The Classroom
April 30th, 2013 | By Mark Isaacson
Now I realise that this isn’t necessarily about a new mobile game, or an upcoming title, but given …
5 Mobile Game Concepts Devs Should Reassess
April 27th, 2013 | By Mark Isaacson
I’ve played a lot of games of late, an absolute ton, and I’m starting to see some interesting …
Interview: Glitch Games & Forever Lost: Episode 2
March 7th, 2013 | By Mark Isaacson
Forever Lost has caught the attention of many a gamer of late and with good reason. The title …
‘Vigilante: Speak For The Dead’ Review – Rule The Roost
March 5th, 2013 | By Mark Isaacson
There’s a few reasons why I left my review of Vigilante: Speak for the Dead (VS4D) until today. …
The Dangers Of In-App Purchasing
March 4th, 2013 | By Mark Isaacson
In the past week, two very intriguing stories have hit the web waves.
The first revolves around a settlement …
IGM Mobile Game Of The Month – February
March 3rd, 2013 | By Mark Isaacson
February’s new release quality was impressively high, to the point that although our choice for game of the …