May 22nd, 2012 | By

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Like a true title taken straight from the Amiga’s heydays, Dank Dungeons looks to test contemporary player’s abilities with a blade as well as their dungeon-crawling chops. While the final product is still under production, the game’s custom-built engine looks to be a breath of fresh air into the stagnant depths of the genre.

Players will navigate the game’s titular darkened depths through use of touch arrows as they encounter the likes of angry animals, cave canon-fodder, and even the game’s rumored Elder Gods. Attacking is done simply by repeatedly moving into an area currently occupied by an enemy until they explode into a shower of pixelated fragments. While there’s been little shown in the ways of health restoration, it’s clear that even the most apt of sword and sorcerer spelunkers need to keep an eye on their declining health.

The game boasts a multitude of classes each varying in attack and health parameters, and while the final list hasn’t been announced rumor suggests the Cavalier, Barbarian, Thief, and Mage classes will all make their way into this retro release. As a stylized Role-Playing Game both weapon and armor upgrades will be integral to staying alive along with staying a level ahead of your enemies by gaining experience throughout the game’s undetermined amount of floors.

Coded as a procedural dungeon-crawler, Dank Dungeons creates each floor uniquely placing greater emphasis on exploration than trite memorization of the sprawling underground empire. Enemies and weaponry spawn similarly as the player quests for an end to their darkened delve.

Even the soundtrack, consisting of an ambient atmosphere of chip-tuned melodies, is entirely reminiscent of simpler times, an admittedly intentional aim of Kyoto-based developer, Scylla Games. Scylla, known for his work on both the PixelJunk series and part of the software on Sony’s PS3, has clearly taken the time to eloquently craft a game as nostalgic in nature as the original Gameboy itself.

Like the far reaches of the titular dungeon, much has been kept in the dark about the upcoming title, but from what we’ve seen so far, it seems that most of our future time on our iOS devices will be dedicated to conquering the cavernous expanses of Dank Dungeon.

More information can be found on their forum thread.

About the author

(3 posts)

Nick divides his days writing, gaming, and spending time in the seasonally wintry wastes of Buffalo, Ny. He's worked for Official Xbox Magazine and has published over 200 reviews. Not bad for your mild-mannered 21-year-old.

  • Dale Thomas

    Hi there
    I am the developer of this game.
    Thanks for the article. The game is coming along nicely and is generating a lot of interest. So it’s up to me not to disappoint. Eek!
    Yes, Scylla Games is indeed just me, myself and I. It’s hard being a lone indie developer, but at the same time extremely rewarding and freeing.
    One slight correction to the article: Rearrange the letters of Tokyo and you will get Kyoto, in whose beautiful mountains I reside. Hehe
    Cheers, guys, I really appreciate the interest. You guys will get the first promo code :)

    • http://mobile.indiegamemag.com/ Thomas Wang

      I hope the best for the developement of this game! I’ll be visiting Japan this summer, and I’m sure it’s beautiful there. Send me an email so we can keep in touch.

    • http://twitter.com/PeenDaddy Nicolas Pino

      Sorry! That’s super embarrassing, thanks for the correction. Absolutely digging the concept man, keep it up!