Furiosity – Addictive Puzzles to Hurt Your Brain

Furiosity

Furiosity is a game that has allowed me to write my easiest review yet on IGM. Bart Bonte’s iOS/Android game, first developed as part of a game jam inspired by Peter Molyneux’s Curiosity app (like Furiosity – get it?), provides “pure puzzling fun”. It doesn’t need fancy visuals or an engaging narrative to keep the player coming back for more; it manages it with 144 levels of head-scratching logic.

Though the concept of the game was originally based on Molyneux’s app, in which people swarmed to a cube said to hold a ‘life-changing’ secret, Furiosity has since become its own standalone game. After Bonte completely redesigned his game for mobile platforms, increasing the number of levels from 40 to a brain-numbing 144, the idea is this:

The aim of Furiosity is to ‘uncover’ layer after layer by changing the blocks from one colour to another; but it’s far from the mindless tapping of Curiosity. In fact, it helps to be full of mind – by which I mean it takes some real thought to discover the pattern that will help you progress. Frantically poking at the blocks in the hope that they will eventually conform to a colour won’t work here, and it pays to slow down, take a deep breath, and analyse the pattern behind the madness.

It’s easy to get frustrated if a particular level is hard, but all it takes is a little patience, logic, and maybe some smart friends. The only time I was remotely bothered by a puzzle was when I realised that I’d figured out the logic behind it, and proceeded to waste my time by returning the blocks to their original colour. Even then, there was a notification at the top reminding me of which colour I was meant to be switching to, and so I only had myself to blame.

That’s what makes Furiosity almost impossible to fault. Each level has its own pattern to figure out, and if I couldn’t crack it, well, it was my error.

However, it is my job to give constructive criticism where possible, and so there is one way I think the game could be improved; a hint or skip button. Though far too many games lately spoon-feed people to the point that they’re essentially passive – though well-fed – gamers, giving the gamer a helping hand on a level that they find difficult wouldn’t be an altogether bad thing. To avoid the relentless skipping of the impatient, maybe the hint or skip button would only appear after a certain amount of time had been spent on a level. Think about it? I would, but I’ve done enough thinking for one day.

Nevertheless, what I’m hinting at is that Furiosity is a good game. Unlike the logic puzzles you’ll be attempting to solve, it’s as simple as that. Whether played alone or with friends, Bonte’s game will have people using their brains in a fun and addictive way. Though it’s possible that a gamer may become stuck on a level, with no way to progress, there’s always likely to be someone in the room who will put their extra brainpower to good use. It may only take a few days to solve all 144 puzzles, depending on how often a person decides to do some pattern-search pondering, but it will be a few days well spent.

While you all get stuck into some puzzles, I’ll go and lie down. My brain hurts.

8.5

Good Things

  • pure puzzle gameplay
  • logical patterns make you think

Bad Things

  • unable to skip past difficult levels

The Breakdown


Gameplay
8
Graphics
9




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