As we found out on the scepticism-riddled date of April 1st, Super Meat Boy: The Game, a handheld remake of the hugely acclaimed, hard-as-nails platformer Super Meat Boy, will be coming soon to iOS. And as the dust settled and we fully ascertained that the announcement wasn’t just a cruel April Fools Day wind-up, we started to speculate as to how developers Team Meat could faithfully translate the tight platforming controls onto a touch-screen mobile platform.
It’s fair to say that Team Meat shares some of the concerns aired by faithful Meat Boy fans, having spoken of their disillusionment with some of the staple of features of many App Store products. More specifically, they’re not all too keen on the much-maligned principle of micro-transaction-based gameplay, as outlined in their latest blog entry.
“There is an on going theme these days to use a very basic video game shell and hang a “power up carrot” in front of the player,” claim Team Meat. “The player sees this carrot, and wants it! All the player needs to do is a few very rudimentary repetitious actions to attain it; once they get to it, another drops down and asks them to do more… but then the catch… instead of achieving these “goals” by running on the tread mill, you can instead just pay a single dollar and you instantly get to your goal! Better yet, pay 10 and unlock all your goals without even having to ever play the game!”
Evidently, then, they’re not planning to emulate the ‘pay-to-win’ model any time soon with the release of Super Meat Boy: The Game, but they’re also intent on producing a gaming experience to rival that of its console predecessor. In the same blog entry, they mention that many of the levels you’ll get your mitts on when the game releases will be slightly different from those found in the original game, but also that, in terms of content at least, Super Meat Boy: The Game will last players just as long.
For more information on Super Meat Boy: The Game, take a look at its official blog.