June 26th, 2012 | By

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As the old saying goes, “good artists borrow, great artists steal” and this holds true for the App Store as well as any other artistic medium. Since the tidal wave that is Angry Birds hit the App Store, there have been more than a few physics puzzlers cashing in on a similar model, and now Temple Run is building quite the league of imitators as well. Imangi did their own retake on the genre with Temple Run: Brave, then there was Subway Surfers, and now Gorod have come up with their own take on the growing genre called The End.

While The End appears slightly different from its run and swipe counterparts, at its core, it’s more or less a reskinned version of Temple Run. Taking place in a post-apocalyptic backdrop as opposed to the usual tropical environments, The End challenges the player to avoid the ruins of former civilization. You should know the drill from this point, you swipe in various directions in order to jump, slide and roll your way over as great a distance as possible, all the while tilting your device in order to collect coins and get bonus points for your efforts. The greater the distance covered and the more shiny things you collect, the greater your score, Temple Run model at its absolute core.


Despite the tone, the game actually looks pretty good. The developers have gone to great lengths to really bring the post apocalyptic scene to life. Landscapes which are visible while browsing menus reveal an extensive amount of detail beyond the rails which players on set on before beginning their games, and while all other animations in game are pretty standard for the genre, there’s nothing really wrong with that.

At any rate, this is not a review, and the game deserves a second look. With a whopping price tag of $0, The End will hit the App Store this Thursday for all iOS devices.

For more information on The End, head over to the developer’s official website.

About the author

(56 posts)

From the time he picked up writing as a hobby in the fifth grade, the gaming industry has always been Jake's topic of choice. Whether it was a piece about the "correct" way to hold a Gamecube controller or the excitement of Microsoft entering the console wars, when an idea queues up, it flies from his fingers onto the page. The immense level of availability the indie market has created for gamers everywhere is fantastic, and has become his favorite subject to write on.