May 4th, 2012 | By

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IGM Mobile: I’m speaking with Kevin Drew, head of Underground Pixel. Kevin, can you tell us about yourself?

Kevin: Well to put it briefly, I’m just a passionate gamer who’s always wanted to get involved in actually making a few titles myself.

IGM Mobile: When did you form Underground Pixel?

Kevin: In June 2010, I rounded up a small team to help create our first game, Chimpanzee Catastrophe. Unfortunately, that project failed for undisclosed reasons (but you can take a wild guess).

IGM Mobile: How did you decide on the name?

Kevin: If I remember correctly, I thought of Pixel, and a friend came up with Underground. We both liked how they complemented each other, and the name was born.

IGM Mobile: How many people are in Underground Pixel?

Kevin: We have 4 people on each project. There’s the game designer/PR, the artist, the programmer, and the sound composer. Different people take on different positions for each game. This allows us to make multiple games at once. Some people stay for multiple games, some people leave after one. No matter what happens, we just keep churning out titles.

IGM Mobile: How long did it take to make Holiday Havoc? How did you come up with the idea?

Kevin: Holiday Havoc took 3 months on the nose. I just thought about what might be fun in a christmas game, something I’d wanted to make for a while, and thought that playing as a gun-wielding Santa could be fun.

IGM Mobile: The game, Pastry Panic, is about a dino-lizard hybrid who loves eating sweets. How did you conceive the idea? How long have you worked on it?

Kevin: Pastry Panic is an entirely different story. That game has now entered its tenth month of development. I don’t even know where the time has gone, to be honest. It stuns me that it’s May already. However, looking at the final product, I believe that our players will appreciate the amount of hard work that went into the title. I actually thought of Pastry Panic one night while falling asleep, before Holiday Havoc even began development. However, HH needed to be the priority so that its release date could be met, so PP took the backburner for a few months. It was delayed even longer while we switched artists. But in November, we started full-force development again.

 

IGM Mobile: Are there any plans after Pastry Panic?

Kevin: We have a variety of new games that are either about to start development or have just started development.

IGM Mobile: Is there any expect future updates for Holiday Havoc or Pastry Panic?

Kevin: Holiday Havoc won’t be receiving an update anytime soon, but Pastry Panic might. We’ll decide after the sale reports start coming in.

More information and developer news can be found on their Twitter or their official website.

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